Por ocasião do simpósio internacional que comemora o 50º aniversário da Society for the History of Technology, realizado em Lisboa, foi organizado um painel que discute a ficção científica, a banda desenhada, e as suas relações com o pensamento científico, tecnológico, e ainda as suas dimensões históricas. Esta acção foi coordenada com o Festival Internacional de Banda Desenhada da Amadora. Foi-me feito o convite para participar, que aceitei de bom grado e com prazer. Cada participante (três, uma vez que o autor Luís Differ viu-se impossibilitado de participar) tinha cerca de 10 minutos para fazer uma pequena apresentação, em língua inglesa, à qual se seguiu uma sessão de perguntas e respostas.
Uma vez que havia pouco tempo, e importava(-me) mais procurar em que é que a banda desenhada pdoeria contribuir num simpósio de historiadores de ciência, isto é, onde se cruza uma disciplina das humanidades que impõe um discurso de uma "verdade de subjectividade humana" e outras das ciências, a qual é antes de uma "verdade factual e objectiva", elegi uma matéria específica e não global. Aqui vos deixo o texto tal qual o li, warts and all...:
As Baudelaire wrote, “Imagination is the queen of the truth, and the possible is one of its provinces.” This possible can only be understand as such in relation to the tangible, empirical world, but within the fiction world of comics, it is virtual, that is to say, it is real within it.
One way of approaching the theme of this conference and comics would be, for instances, that of the use of recent technology for or in the creation of comics – which would lead us to an entirely different approach, to wit, that of its reproducibility, the revisitation and recreation of the memory of comics as a form of art, and so on. However, we will circumscribe our approach to the use of the imagination within comics under the notion of technology and science.
Science fiction is a very interesting composed word. It almost sounds as an oxymoron, mixing two seemingly antagonistic things: if it’s fiction, it is not fact, and science is based on facts, even if these facts have solely a mathematical (mental) form. Science fiction has been with comics ever since they began, with Monsieur Pencil (1840) by Rodolphe Töpffer (even if you only accept Töpffer as the so-called “father of comics” to avoid further discussion at this moment). But it was mostly used for humour purposes, and criticism of societal blindness and prejudice, just has it had happened in Literature, with Cyrano de Bergerac’s L'Histoire comique des États et Empires de la Lune(1655), Voltaire’s Micrómegas (1752), or even Swift’s Gulliver’s Travels (1726).
I am not going to do a history of science fiction on comics, which would take too long, not to mention that, to be honest, it would be boring. Everyone knows about Buck Rogers and Flash Gordon, and all that, anyway.
This is to say that I could refer to a handful of authors who work on science fiction comics, understanding this concept as amply as possible, in order to include whatever other subgenres one would come across, such as “steam punk” or “science heroes”. Alan Moore would be a major star in this constellation, for instance.
I’ll be very brief but I hope that some ideas can be seen as useful for our discussion.
So, not only as a way of being a concise and direct, but also as an exercise of focalization, I would like to talk mainly of the experience of two comics authors, the Scottish writer Grant Morrison and the British writer Warren Ellis. Both of them work mainly for mainstream or midstream comics in the United States. I’ll go straight on to the works they’ve done which seem to be of interest for this occasion.

I wrote an article some years ago [Vértice no. 124, Set-Out 2005] about Morrison’s work as being similar to the Gedankenexperimenten, thought experiments (such as Schrödinger’s cat, for example)… There are many recurrent themes in his titles, such as reflections and mirrors, parallel worlds, passages in-between dimensions, about folds (as in singularity theory) and so on… Although he does not drawn them, and collaborates with many different artists, in many different books you find a recurrent image which is the so-called breaking of the fourth wall, used precisely to convey that idea of passage, extra-dimensions, etc. Characters fold the panels in which they are drawn, or they fall back into the white lines between panels, etc. It’s as if Morrison was using the formal specificities of comics’ language to give us that idea of passage.

I mentioned “free will” in Ellis’ writings. This is a theme because in many moments, in different books, the characters or the situations ask why is technology not in the hands of everyone to invent and use? One example. At several points of his books, Ellis asks “why have we stopped going to the moon?” Now I’m sure many people here know of an objective, decisive answer for that, but the rhetorical, or better still, poetical question remains unanswered. And that is precisely the main purpose of Warren Ellis’ fictions, more or less into the hardcore sf genres or variations: the fact that technology development has been somewhat hijacked by corporations and cliques, therefore stealing the Future from the common “inventor”. When we were kids – or even as adults – we dreamt of flying to the moon, to space, to have a space gun or to ride a hovering car, or travel by teleportation… However, most science today, real hard fact science is done by remote control machines and mathematics. Not too much room for glorified juvenile dreams there, I guess. This is not a question of being wrong or right where science is concerned, it has to do with creating images, dreams, ideas.
The word, I believe, is imageneering. That is, the creation of ideas by a group of people (artists, in this case), in which there is no hindrance whatsoever, such as budgets or politics or, in fact, reality. So, perfect ideas can be reached (well, we could say that an idea, if it is an idea, is perfect in itself) in the realm of fiction. And as in a thought experiment, all the details can be thought of, tried out and pushed to their last consequences.
Comics are not better not worst than any art form. But it has a peculiar edge for being a means to create visually stories. A mixture of still images in sequence acting out the movements of characters, stories, worlds and ideas. They can be a tool for thinking, just as any other art form (even though I don’t want to reduce any or all art forms to any given function, mind you). They are, if you will, and to quote Warren Ellis once again, a blueprint for dreams.
Sem comentários:
Enviar um comentário